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Clément Foucault on Twitter: "Realtime Screen Space Subsurface Scattering has been added to blender 2.8. #b3d https://t.co/mUdh9wETSe" / Twitter
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Simulating Subsurface Scattering in Cycles using the Vertex Color tool | Blender Cycles: Materials and Textures Cookbook - Third Edition
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Blender 2.82 possible sss bug on chromaric radius please confirm - Materials and Textures - Blender Artists Community
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Actually just wanted to experiment with subsurface scattering but got dragged down the blender hole again and created a cursed_suzanne : r/blender
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The right way to mix multiple Random Walk SSS Shaders? - Materials and Textures - Blender Artists Community
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ArtStation - Baking Translucency Map for Subsurface Scattering Skin in Blender Cycle/Eevee/Lux Render Tutorial
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